Tomb Guardians

ANIMATED BY DARK MAGIC and composed entirely of bones, a skeleton is emotionless and soulless, desiring nothing but to serve its creator. Skeletons are often used as guardians in dungeons and tombs. They also serve as basic infantry in undead armies.

Skeletal Tomb Guardian Tactics A skeletal tomb guardian hacks enemies to pieces with its scimitars.

Skeletal Tomb Guardian Level 10 Brute Medium natural animate (undead) XP 500 Initiative +10 Senses Perception +12; darkvision HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8

Twin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This also holds true for opportunity attacks.

Cascade of Steel (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total).

Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy.

Alignment Unaligned Languages — Str 18 (+9) Dex 20 (+10) Wis 14 (+7) Con 16 (+8) Int 3 (+1) Cha 3 (+1)

Equipment 4 scimitars

-JT

Tomb Guardians

Orgoths Bastion Slyther