SERPENTINE CREATURES WITH HUMANLIKE FACES, nagas are guardians of secret places or magical lore. Some nagas choose to subjugate nearby creatures and rule over them. Others ruthlessly destroy trespassers with powerful enchantments and deadly poison. Nagas often work closely with yuan-ti, guarding their vaults and temples. A lone naga sometimes rules a primitive tribe of kobolds, lizardfolk, or troglodytes who regard it as a god. Nagas can survive without food or water indefinitely. They are fond of treasure, however, and fill their lairs with trinkets seized from interlopers.
Bone Naga Tactics A bone naga alerts other creatures to its presence with its death rattle aura. If one or more enemies succumb to the aura’s effect, it uses death sway to damage them. The first time is uses this power, it spends an action point to use it again in the same round.
Bone Naga Level 16 Elite Controller Large immortal magical beast (undead) XP 2,800 Initiative +11 Senses Perception +13; darkvision Death Rattle (Necrotic) aura 2; enemies that start their turns in the aura are dazed. HP 328; Bloodied 164 AC 32; Fortitude 32, Refl ex 28, Will 29 Immune disease, poison; Resist 20 necrotic; Vulnerable 10 radiant Saving Throws +2 Speed 7 Action Points 1 mBite (standard; at-will) ✦ Necrotic Reach 2; +20 vs. AC; 2d4 + 6 damage, and ongoing 5 necrotic damage (save ends). Aftereff ect: The target is weakened (save ends). C Death Sway (standard; at-will) ✦ Necrotic Close burst 3; blind creatures are immune; +21 vs. Will; the target is dazed (save ends). If the target is already dazed, it takes 2d6 + 6 necrotic damage instead. Alignment Unaligned Languages Common, Draconic, Supernal Skills Arcana +18, History +18, Insight +18, Religion +18 Str 22 (+14) Dex 16 (+11) Wis 20 (+13) Con 28 (+17) Int 20 (+13) Cha 22 (+14)